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Research
Designing Mind-full apps
The , directed by Professor Alissa Antle, conducts applied research addressing the modern needs of kids. Capitalising on the mind-body unity, the Lab design of tangible interfaces that aim to make a difference in children’s lives.
Children traumas are way too frequent, inflexing lifelong stress and debilitating consequences such as anxiety, and attention disorders. The Mind-Full project start as an explorative design of a brain-computer interface for tablet-based self-regulation games. The first neurofeedback game was developed to help children living in poverty in Pokhara (Nepal) learn to self-regulate anxiety and attention. With the Mind-Full Neurofeedback application the ancient practice of meditation is reified into simple neurofeedback games that help children to regain control over their deeper self. Results from a 3 months field trial showed that children were able to complete the Mind-Full intervention, transfer self-regulation skills into the classroom and onto the playground, and the effects were maintained for 2 months post-intervention.
Based on these encouraging outcomes, the team built three new versions: the Mind-Full Wind app to be used by poor Nepalese kids, the Mind-Full Wild app tailored to Urban kids such as those found in Vancouver, and Mind-Full Sky applications targeting Aboriginal youth.
In a second 4 months-long field trial in an urban centre in Canada, working with a population of young children aged 6 to 8 with a history of trauma and/or anxiety and attentional challenges, significant evidence of improvement was recorded on objective measures of stress and attention levels.
The series is available for you to try on the Google Play store and a release on Apple Appstore is in preparation:
Follow the latest developments of the associated research project at